Anzahl der Beiträge : 3363 Alter : 54 Hobbys : psp.meine HP Anmeldedatum : 26.03.08
Thema: Powder v112 Di Nov 10, 2009 10:05 pm
Der Developer Jeff Lait hat seinem Homebrew Powder ein Update verpasst.Neben diversen Bugfixes findet ihr neue Ebenen und Monster vor! Der komplette Changelog findet ihr unter Spoiler
Spoiler:
* Your tame creatures now have a heart beside them badges to identify them as such. * Switching to a different res tile will no longer cause a crash. (Inu) * Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Gray's tiles will show up as expected. (Inu) * Entering a level with active lava / water from a level Which has no active lava / water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue) * Hopefully backspace will work on OSX. (Nathan Bogue) * Jumping in space if you lack prohibited spacewalk. (Nathan Bogue) * Jumping when buried prohibited. (Nathan Bogue) * Kobold thieves are properly pluralized. (Nathan Bogue) * Living frosts are now bloodless. (Nathan Bogue) * Digging upwards on special levels has more significant results. (Nathan Bogue) * Remove the console window on Windows. * Shattered trees will drop their occupants. (Nathan Bogue) * Items that fall down holes will no longer be mapped. (patch by Richard Quirk) * PSP Makefile should be happier with newer devkits. (patch by Joe Buck) * Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick keys bind. (patch by Joe Buck) * [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm) * Ctype.h is included in map2c.cpp now. (Ben Hjelt) * New tileset from Chris Lomaka. * One new room. * Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)