-Classic HUD
-Complete mario/luigi animations (including death animations, turning animations & flag animations)
-Full goomba A.i
-Tilemap levels
-Now completely uses tile based collision.
-Play as Luigi or Mario
-Brick Block & ? Block animations.
-Classic sound effects.
-And loads more smaller touches.
Note: That i used remoteJoy Lite, it records at 30fps. The game runs at constant 60 fps.
Future plans:
-Complete the ending sequence 'walk into castle' stuff
-Fix any bugs that pop up
-Coins
-Score System (i have the system for this draw out, it just coding it in.)
-More levels.
-Even more sound effects
(i haven't done a release in so long i'm forgetting stuff
)
anyway controls:
Start - pause/un-pause
X - Jump
R Trigger - Run (only when holding down the trigger will the player run, otherwise it walks)
Analog/left & right direction pads = move.